Added health bar

This commit is contained in:
2025-11-15 03:52:16 +03:00
parent 67b629baad
commit 85a4fc7381
14 changed files with 258 additions and 10 deletions
@@ -1,8 +1,9 @@
[gd_scene load_steps=4 format=3 uid="uid://dwsn0lf1e3578"]
[gd_scene load_steps=5 format=3 uid="uid://dwsn0lf1e3578"]
[ext_resource type="PackedScene" uid="uid://jvyagshykmgb" path="res://game/entities/ships/abstract_ship.tscn" id="1_28j6l"]
[ext_resource type="Script" uid="uid://byicf1t0807pq" path="res://game/entities/ships/enemies/abstract_enemy_ship.gd" id="2_fwvrd"]
[ext_resource type="Script" uid="uid://bs8qqj6yepfln" path="res://game/controllers/enemy_controller.gd" id="3_vfnhw"]
[ext_resource type="PackedScene" uid="uid://d2snum2pxc2ui" path="res://game/health_system/health_bar/heath_bar.tscn" id="4_l8c0n"]
[node name="AbstractEnemyShip" groups=["enemies"] instance=ExtResource("1_28j6l")]
collision_layer = 4
@@ -13,6 +14,9 @@ script = ExtResource("2_fwvrd")
script = ExtResource("3_vfnhw")
metadata/_custom_type_script = "uid://bs8qqj6yepfln"
[node name="HeathBar" parent="." index="4" node_paths=PackedStringArray("health") instance=ExtResource("4_l8c0n")]
health = NodePath("../Health")
[connection signal="accelerate" from="EnemyController" to="." method="accelerate"]
[connection signal="reload" from="EnemyController" to="." method="reload"]
[connection signal="shoot" from="EnemyController" to="." method="shoot"]
@@ -26,3 +26,6 @@ shape = SubResource("CapsuleShape2D_cuapu")
[node name="Health" parent="." index="2"]
max_hull = 200
[node name="HeathBar" parent="." index="4"]
position = Vector2(0, 30)
@@ -26,6 +26,5 @@ shape = SubResource("CapsuleShape2D_4jmkv")
[node name="Health" parent="." index="2"]
max_hull = 100
[connection signal="accelerate" from="EnemyController" to="." method="accelerate"]
[connection signal="reload" from="EnemyController" to="." method="reload"]
[connection signal="shoot" from="EnemyController" to="." method="shoot"]
[node name="HeathBar" parent="." index="4"]
position = Vector2(0, 30)
@@ -26,6 +26,5 @@ shape = SubResource("CapsuleShape2D_lopve")
[node name="Health" parent="." index="2"]
max_hull = 50
[connection signal="accelerate" from="EnemyController" to="." method="accelerate"]
[connection signal="reload" from="EnemyController" to="." method="reload"]
[connection signal="shoot" from="EnemyController" to="." method="shoot"]
[node name="HeathBar" parent="." index="4"]
position = Vector2(0, 14)
+6 -1
View File
@@ -1,8 +1,9 @@
[gd_scene load_steps=6 format=3 uid="uid://br074cqcnul3d"]
[gd_scene load_steps=7 format=3 uid="uid://br074cqcnul3d"]
[ext_resource type="PackedScene" uid="uid://jvyagshykmgb" path="res://game/entities/ships/abstract_ship.tscn" id="1_6otxb"]
[ext_resource type="Script" uid="uid://ruxw1n03iq4i" path="res://game/entities/ships/player/player_ship.gd" id="2_625ti"]
[ext_resource type="Script" uid="uid://dgevigih7owxd" path="res://game/controllers/player_controller.gd" id="3_dj8f1"]
[ext_resource type="PackedScene" uid="uid://d2snum2pxc2ui" path="res://game/health_system/health_bar/heath_bar.tscn" id="4_4mjo1"]
[sub_resource type="PlaceholderTexture2D" id="PlaceholderTexture2D_dj8f1"]
size = Vector2(48, 32)
@@ -33,6 +34,10 @@ max_hull = 1000
script = ExtResource("3_dj8f1")
metadata/_custom_type_script = "uid://dgevigih7owxd"
[node name="HeathBar" parent="." index="4" node_paths=PackedStringArray("health") instance=ExtResource("4_4mjo1")]
position = Vector2(0, 22)
health = NodePath("../Health")
[connection signal="accelerate" from="PlayerController" to="." method="accelerate"]
[connection signal="reload" from="PlayerController" to="." method="reload"]
[connection signal="shoot" from="PlayerController" to="." method="shoot"]