Added projectile deletion
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+35
-5
@@ -4,28 +4,58 @@
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[sub_resource type="WorldBoundaryShape2D" id="WorldBoundaryShape2D_ltkyg"]
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[node name="Passage" type="StaticBody2D"]
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[node name="Passage" type="Node"]
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script = ExtResource("1_ltkyg")
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[node name="CollisionTop" type="CollisionShape2D" parent="."]
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[node name="World" type="StaticBody2D" parent="."]
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collision_mask = 0
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[node name="CollisionTop" type="CollisionShape2D" parent="World"]
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position = Vector2(320, 0)
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rotation = 3.1415927
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shape = SubResource("WorldBoundaryShape2D_ltkyg")
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one_way_collision = true
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[node name="CollisionBottom" type="CollisionShape2D" parent="."]
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[node name="CollisionBottom" type="CollisionShape2D" parent="World"]
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position = Vector2(320, 360)
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shape = SubResource("WorldBoundaryShape2D_ltkyg")
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one_way_collision = true
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[node name="CollisionLeft" type="CollisionShape2D" parent="."]
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[node name="CollisionLeft" type="CollisionShape2D" parent="World"]
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position = Vector2(0, 180)
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rotation = 1.5707964
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shape = SubResource("WorldBoundaryShape2D_ltkyg")
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one_way_collision = true
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[node name="CollisionRight" type="CollisionShape2D" parent="."]
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[node name="CollisionRight" type="CollisionShape2D" parent="World"]
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position = Vector2(640, 180)
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rotation = -1.5707964
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shape = SubResource("WorldBoundaryShape2D_ltkyg")
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one_way_collision = true
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[node name="ProjectileBorder" type="StaticBody2D" parent="."]
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collision_layer = 32
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collision_mask = 0
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[node name="CollisionTop" type="CollisionShape2D" parent="ProjectileBorder"]
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position = Vector2(320, -50)
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rotation = 3.1415927
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shape = SubResource("WorldBoundaryShape2D_ltkyg")
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one_way_collision = true
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[node name="CollisionBottom" type="CollisionShape2D" parent="ProjectileBorder"]
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position = Vector2(320, 410)
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shape = SubResource("WorldBoundaryShape2D_ltkyg")
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one_way_collision = true
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[node name="CollisionLeft" type="CollisionShape2D" parent="ProjectileBorder"]
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position = Vector2(-50, 180)
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rotation = 1.5707964
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shape = SubResource("WorldBoundaryShape2D_ltkyg")
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one_way_collision = true
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[node name="CollisionRight" type="CollisionShape2D" parent="ProjectileBorder"]
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position = Vector2(690, 180)
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rotation = -1.5707964
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shape = SubResource("WorldBoundaryShape2D_ltkyg")
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one_way_collision = true
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