Reworked weapons and projectiles
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@@ -0,0 +1,96 @@
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class_name SeedSelectionMenu
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extends Control
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signal back
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const SEED_CHARS := "0123456789abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ"
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const DEFAULT_SEED_LENGTH := 16
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var _seed_regex := RegEx.new()
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var _random_seed := ""
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@onready var seed_label : Label = $%SeedLabel
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@onready var seed_edit : LineEdit = $%SeedEdit
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@onready var use_random_button : Button = $%UseRandomButton
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@onready var use_custom_button : Button = $%UseCustomButton
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func _init() -> void:
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var regex_pattern := "[%s]+" % SEED_CHARS
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_seed_regex.compile(regex_pattern)
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func _update_use_custom_button() -> void:
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var disabled := seed_edit.text.is_empty()
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use_custom_button.disabled = disabled
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use_custom_button.focus_mode = FOCUS_NONE if disabled else FOCUS_ALL
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func _init_focus() -> void:
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_update_use_custom_button()
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use_random_button.grab_focus()
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func _get_random_seed() -> String:
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var seed_chars_length := SEED_CHARS.length()
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var random_seed := ""
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for i in range(DEFAULT_SEED_LENGTH):
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var index := randi_range(1, seed_chars_length) - 1
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random_seed += SEED_CHARS[index]
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return random_seed
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func _start_game(game_seed: String) -> void:
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SaveManager.new_game(game_seed)
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get_tree().change_scene_to_file("res://game/entities/world/game.tscn")
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func _on_seed_edit_text_changed(new_text: String) -> void:
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var result := _seed_regex.search_all(new_text)
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var filtered_text := ""
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for text in result:
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filtered_text += text.get_string()
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if seed_edit.text != filtered_text:
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var caret_position := seed_edit.caret_column
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seed_edit.text = filtered_text
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seed_edit.caret_column = min(caret_position, filtered_text.length())
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_update_use_custom_button()
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func _on_seed_edit_text_submitted(new_text: String) -> void:
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if not new_text.is_empty():
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use_custom_button.grab_focus()
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func _on_back_button_pressed() -> void:
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back.emit()
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func _on_visibility_changed() -> void:
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if not is_node_ready(): return
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if not visible: return
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_random_seed = _get_random_seed()
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seed_edit.text = ""
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seed_label.text = _random_seed
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_init_focus()
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func _on_use_random_button_pressed() -> void:
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_start_game(_random_seed)
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func _on_use_custom_button_pressed() -> void:
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_start_game(seed_edit.text)
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