Reworked weapons and projectiles

This commit is contained in:
2025-12-20 18:35:27 +03:00
parent 2ecc53416a
commit 8227e8bcf3
312 changed files with 2466 additions and 1376 deletions
+44
View File
@@ -0,0 +1,44 @@
extends Control
signal continue_game
signal show_main_menu
signal show_options
@onready var continue_button := $%ContinueButton
@onready var main_menu_button := $%MainMenuButton
func _ready() -> void:
_init_focus()
_setup_neighbors()
func _on_visibility_changed() -> void:
if not is_node_ready(): return
if not visible: return
_init_focus()
_setup_neighbors()
func _init_focus() -> void:
continue_button.grab_focus()
func _setup_neighbors() -> void:
continue_button.focus_neighbor_top = main_menu_button.get_path()
main_menu_button.focus_neighbor_bottom = continue_button.get_path()
func _on_continue_button_pressed() -> void:
continue_game.emit()
func _on_options_button_pressed() -> void:
show_options.emit()
func _on_main_menu_button_pressed() -> void:
show_main_menu.emit()