Reworked weapons and projectiles

This commit is contained in:
2025-12-20 18:35:27 +03:00
parent 2ecc53416a
commit 8227e8bcf3
312 changed files with 2466 additions and 1376 deletions
+63
View File
@@ -0,0 +1,63 @@
extends Control
signal show_credits
signal back
@onready var fullscreen_button := $%FullscreenCheckButton
@onready var window_factor_button := $%WindowFactorOptionButton
@onready var credits_button := $%CreditsButton
@onready var back_button := $%BackButton
func _ready() -> void:
_load_current_settings()
_init_focus()
_setup_neighbors()
func _on_visibility_changed() -> void:
if not is_node_ready(): return
if not visible: return
_load_current_settings()
_init_focus()
_setup_neighbors()
func _init_focus() -> void:
fullscreen_button.grab_focus()
func _setup_neighbors() -> void:
credits_button.focus_neighbor_left = back_button.get_path()
back_button.focus_neighbor_right = credits_button.get_path()
func _load_current_settings() -> void:
fullscreen_button.button_pressed = SettingsManager.fullscreen
window_factor_button.selected = SettingsManager.window_factor
_update_window_factor_disabled()
func _update_window_factor_disabled() -> void:
window_factor_button.disabled = SettingsManager.fullscreen
func _on_fullscreen_check_button_toggled(toggled: bool) -> void:
SettingsManager.fullscreen = toggled
_update_window_factor_disabled()
func _on_window_factor_option_button_item_selected(index: int) -> void:
if not SettingsManager.fullscreen:
SettingsManager.window_factor = index
func _on_credits_button_pressed() -> void:
show_credits.emit()
func _on_back_button_pressed() -> void:
back.emit()