Reworked weapons and projectiles
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class_name SectorGenerator
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extends Node
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const SECTOR_TYPES : Array[SectorData.SectorType] = [
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SectorData.SectorType.ShopSector,
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SectorData.SectorType.RepairSector,
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SectorData.SectorType.DebrisSector,
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]
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const SECTOR_CHANCES : Array[int] = [
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40,
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20,
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40,
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]
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var local_seed_rng : RandomNumberGenerator = RandomNumberGenerator.new()
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var sector_type_rng : RandomNumberGenerator = RandomNumberGenerator.new()
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func generate(seed_value: int) -> SectorData:
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local_seed_rng.seed = seed_value
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sector_type_rng.seed = local_seed_rng.randi()
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var data : SectorData = SectorData.new()
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data.seed_value = seed_value
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data.type = _get_sector_type()
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return data
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func _get_sector_type() -> SectorData.SectorType:
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var index := sector_type_rng.rand_weighted(SECTOR_CHANCES)
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return SECTOR_TYPES[index]
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