Reworked weapons and projectiles
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@@ -0,0 +1,73 @@
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[gd_scene load_steps=9 format=3 uid="uid://dgc0087kvarx6"]
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[ext_resource type="Script" uid="uid://c6gpm3edyr4nu" path="res://game/entities/world/passage.gd" id="1_ltkyg"]
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[ext_resource type="PackedScene" uid="uid://cpn5x0ijgl7ei" path="res://game/controllers/enemy_swamp_controller.tscn" id="2_72vqi"]
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[ext_resource type="PackedScene" uid="uid://br074cqcnul3d" path="res://game/entities/ships/player/player_ship.tscn" id="3_r3x05"]
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[ext_resource type="PackedScene" uid="uid://chdrjc7c6bdpb" path="res://game/entities/world/background.tscn" id="4_cuj01"]
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[ext_resource type="Texture2D" uid="uid://d1n7qejdcrpkf" path="res://images/passage_process.png" id="5_yetnv"]
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[sub_resource type="WorldBoundaryShape2D" id="WorldBoundaryShape2D_ltkyg"]
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[sub_resource type="AtlasTexture" id="AtlasTexture_u0ams"]
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atlas = ExtResource("5_yetnv")
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region = Rect2(0, 0, 640, 8)
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[sub_resource type="AtlasTexture" id="AtlasTexture_heelu"]
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atlas = ExtResource("5_yetnv")
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region = Rect2(0, 8, 640, 8)
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[node name="Passage" type="Node2D"]
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script = ExtResource("1_ltkyg")
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[node name="World" type="StaticBody2D" parent="."]
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collision_mask = 0
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[node name="CollisionTop" type="CollisionShape2D" parent="World"]
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position = Vector2(320, 0)
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rotation = 3.1415927
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shape = SubResource("WorldBoundaryShape2D_ltkyg")
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one_way_collision = true
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[node name="CollisionBottom" type="CollisionShape2D" parent="World"]
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position = Vector2(320, 352)
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shape = SubResource("WorldBoundaryShape2D_ltkyg")
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one_way_collision = true
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[node name="CollisionLeft" type="CollisionShape2D" parent="World"]
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position = Vector2(0, 180)
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rotation = 1.5707964
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shape = SubResource("WorldBoundaryShape2D_ltkyg")
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one_way_collision = true
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[node name="CollisionRight" type="CollisionShape2D" parent="World"]
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position = Vector2(640, 180)
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rotation = -1.5707964
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shape = SubResource("WorldBoundaryShape2D_ltkyg")
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one_way_collision = true
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[node name="PlayerShip" parent="." instance=ExtResource("3_r3x05")]
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position = Vector2(100, 100)
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[node name="EnemySwampController" parent="." node_paths=PackedStringArray("passage") instance=ExtResource("2_72vqi")]
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passage = NodePath("..")
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[node name="EnemyTimer" type="Timer" parent="."]
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one_shot = true
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[node name="Background" parent="." instance=ExtResource("4_cuj01")]
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[node name="ProgressBar" type="TextureProgressBar" parent="."]
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z_index = 50
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anchors_preset = 2
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anchor_top = 1.0
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anchor_bottom = 1.0
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offset_top = 352.0
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offset_right = 640.0
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offset_bottom = 360.0
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grow_vertical = 0
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step = 0.5
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texture_under = SubResource("AtlasTexture_u0ams")
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texture_progress = SubResource("AtlasTexture_heelu")
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[connection signal="destroyed" from="PlayerShip" to="." method="_on_player_ship_destroyed"]
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[connection signal="timeout" from="EnemyTimer" to="." method="_on_enemy_timer_timeout"]
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