Reworked weapons and projectiles
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@@ -0,0 +1,50 @@
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[gd_scene load_steps=6 format=3 uid="uid://chdrjc7c6bdpb"]
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[ext_resource type="Script" uid="uid://ddp4unooscflj" path="res://game/entities/world/background.gd" id="1_fypbl"]
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[ext_resource type="Texture2D" uid="uid://mvcnpsfsyiq6" path="res://images/passage/background.png" id="1_hvye4"]
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[sub_resource type="AtlasTexture" id="AtlasTexture_yetnv"]
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atlas = ExtResource("1_hvye4")
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region = Rect2(0, 0, 3200, 360)
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[sub_resource type="AtlasTexture" id="AtlasTexture_cuj01"]
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atlas = ExtResource("1_hvye4")
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region = Rect2(0, 360, 3200, 360)
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[sub_resource type="AtlasTexture" id="AtlasTexture_u0ams"]
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atlas = ExtResource("1_hvye4")
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region = Rect2(0, 720, 3200, 360)
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[node name="Background" type="Node2D"]
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z_index = -100
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script = ExtResource("1_fypbl")
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[node name="Parallax1" type="Parallax2D" parent="."]
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scroll_offset = Vector2(0, 180)
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repeat_size = Vector2(3200, 0)
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autoscroll = Vector2(-1, 0)
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follow_viewport = false
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ignore_camera_scroll = true
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[node name="Sprite2D" type="Sprite2D" parent="Parallax1"]
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texture = SubResource("AtlasTexture_yetnv")
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[node name="Parallax2" type="Parallax2D" parent="."]
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scroll_offset = Vector2(0, 180)
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repeat_size = Vector2(3200, 0)
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autoscroll = Vector2(-5, 0)
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follow_viewport = false
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ignore_camera_scroll = true
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[node name="Sprite2D" type="Sprite2D" parent="Parallax2"]
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texture = SubResource("AtlasTexture_cuj01")
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[node name="Parallax3" type="Parallax2D" parent="."]
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scroll_offset = Vector2(0, 180)
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repeat_size = Vector2(3200, 0)
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autoscroll = Vector2(-10, 0)
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follow_viewport = false
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ignore_camera_scroll = true
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[node name="Sprite2D" type="Sprite2D" parent="Parallax3"]
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texture = SubResource("AtlasTexture_u0ams")
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