Reworked weapons and projectiles
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class_name AbstractShrapnelProjectile
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extends AbstractDirectHitProjectile
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@export var max_distance : int
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var _traveled_distance: float
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func _physics_process(delta: float) -> void:
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super._physics_process(delta)
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_process_distance(delta)
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func _process_distance(delta: float) -> void:
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_traveled_distance += _velocity.length() * delta
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if max_distance > 0 and _traveled_distance > max_distance:
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queue_free()
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