Reworked weapons and projectiles
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@@ -0,0 +1,64 @@
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[gd_scene load_steps=10 format=3 uid="uid://dd8juohu1x2xo"]
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[ext_resource type="PackedScene" uid="uid://cj1jclfterepm" path="res://game/entities/weapons/plasma/abstract_plasma_weapon.tscn" id="1_ee068"]
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[ext_resource type="Script" uid="uid://btp6bb7dvtxl6" path="res://game/entities/weapons/plasma/player_plasma_weapon.gd" id="2_hxkfe"]
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[ext_resource type="PackedScene" uid="uid://cnjka7edh3tlt" path="res://game/entities/weapons/plasma/player_plasma_projectile.tscn" id="3_hxkfe"]
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[ext_resource type="Texture2D" uid="uid://6hh66k8s4a1e" path="res://images/weapons.png" id="3_l4q6k"]
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[sub_resource type="AtlasTexture" id="AtlasTexture_x71d5"]
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atlas = ExtResource("3_l4q6k")
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region = Rect2(0, 32, 32, 16)
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[sub_resource type="AtlasTexture" id="AtlasTexture_j64vb"]
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atlas = ExtResource("3_l4q6k")
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region = Rect2(96, 32, 32, 16)
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[sub_resource type="AtlasTexture" id="AtlasTexture_pevdi"]
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atlas = ExtResource("3_l4q6k")
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region = Rect2(32, 32, 32, 16)
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[sub_resource type="AtlasTexture" id="AtlasTexture_40asj"]
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atlas = ExtResource("3_l4q6k")
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region = Rect2(64, 32, 32, 16)
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[sub_resource type="SpriteFrames" id="SpriteFrames_hxkfe"]
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resource_local_to_scene = true
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animations = [{
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"frames": [{
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_x71d5")
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}],
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"loop": true,
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"name": &"idle",
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"speed": 10.0
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}, {
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"frames": [{
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_j64vb")
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}],
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"loop": true,
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"name": &"reloading",
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"speed": 10.0
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}, {
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"frames": [{
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_pevdi")
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}, {
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_40asj")
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}],
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"loop": false,
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"name": &"shot",
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"speed": 10.0
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}]
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[node name="PlayerPlasmaWeapon" instance=ExtResource("1_ee068")]
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script = ExtResource("2_hxkfe")
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projectile_scene = ExtResource("3_hxkfe")
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[node name="AnimatedSprite2D" parent="." index="0"]
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sprite_frames = SubResource("SpriteFrames_hxkfe")
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animation = &"shot"
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[node name="Muzzle" parent="." index="2"]
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position = Vector2(1, 2)
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