Reworked weapons and projectiles

This commit is contained in:
2025-12-20 18:35:27 +03:00
parent 2ecc53416a
commit 8227e8bcf3
312 changed files with 2466 additions and 1376 deletions
@@ -0,0 +1,60 @@
[gd_scene load_steps=8 format=3 uid="uid://bmn3cxk1ajydl"]
[ext_resource type="PackedScene" uid="uid://c3l866fdqt7pf" path="res://game/entities/weapons/launcher/abstract_launcher_weapon.tscn" id="1_d6r67"]
[ext_resource type="Script" uid="uid://c3asrkguw01q2" path="res://game/entities/weapons/launcher/player_launcher_weapon.gd" id="2_10o3e"]
[ext_resource type="PackedScene" uid="uid://ds0xsi84rp1kb" path="res://game/entities/weapons/launcher/player_launcher_projectile.tscn" id="3_10o3e"]
[ext_resource type="Texture2D" uid="uid://6hh66k8s4a1e" path="res://images/weapons.png" id="4_v6ybh"]
[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_v6ybh"]
lifetime_randomness = 0.5
particle_flag_disable_z = true
emission_shape = 1
emission_sphere_radius = 1.0
angle_min = -179.99998
angle_max = 180.00002
inherit_velocity_ratio = 0.5
direction = Vector3(-1, 0, 0)
spread = 15.0
initial_velocity_min = 30.0
initial_velocity_max = 50.0
gravity = Vector3(0, 0, 0)
[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_8lwsi"]
lifetime_randomness = 0.5
particle_flag_disable_z = true
emission_shape = 1
emission_sphere_radius = 1.0
angle_min = -179.99998
angle_max = 180.00002
inherit_velocity_ratio = 0.5
direction = Vector3(-1, 0, 0)
spread = 15.0
initial_velocity_min = 30.0
initial_velocity_max = 50.0
gravity = Vector3(0, 0, 0)
[sub_resource type="AtlasTexture" id="AtlasTexture_u8eh0"]
atlas = ExtResource("4_v6ybh")
region = Rect2(224, 128, 32, 16)
[node name="PlayerLauncherWeapon" instance=ExtResource("1_d6r67")]
script = ExtResource("2_10o3e")
projectile_scene = ExtResource("3_10o3e")
[node name="LeftParticles" parent="." index="0"]
position = Vector2(-4, -3)
process_material = SubResource("ParticleProcessMaterial_v6ybh")
[node name="RightParticles" parent="." index="1"]
position = Vector2(-4, 3)
process_material = SubResource("ParticleProcessMaterial_8lwsi")
[node name="Muzzle" parent="." index="3"]
position = Vector2(11, -3)
[node name="SecondMuzzle" parent="." index="4"]
position = Vector2(11, 3)
[node name="Sprite2D" type="Sprite2D" parent="." index="5"]
position = Vector2(4, 0)
texture = SubResource("AtlasTexture_u8eh0")