Reworked weapons and projectiles
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@@ -0,0 +1,54 @@
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[gd_scene load_steps=10 format=3 uid="uid://cargptjtnale2"]
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[ext_resource type="PackedScene" uid="uid://def1alrel4ioo" path="res://game/entities/weapons/laser/abstract_laser_weapon.tscn" id="1_nky8c"]
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[ext_resource type="Script" uid="uid://824ta0lbinkb" path="res://game/entities/weapons/laser/player_laser_weapon.gd" id="2_oqbns"]
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[ext_resource type="PackedScene" uid="uid://cyskk1kc88lgf" path="res://game/entities/weapons/laser/player_laser_projectile.tscn" id="3_62i0g"]
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[ext_resource type="Texture2D" uid="uid://6hh66k8s4a1e" path="res://images/weapons.png" id="4_oaprh"]
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[sub_resource type="AtlasTexture" id="AtlasTexture_5c4fv"]
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atlas = ExtResource("4_oaprh")
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region = Rect2(128, 64, 32, 16)
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[sub_resource type="AtlasTexture" id="AtlasTexture_2jgsd"]
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atlas = ExtResource("4_oaprh")
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region = Rect2(160, 64, 32, 16)
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[sub_resource type="AtlasTexture" id="AtlasTexture_4n6qh"]
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atlas = ExtResource("4_oaprh")
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region = Rect2(192, 64, 32, 16)
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[sub_resource type="AtlasTexture" id="AtlasTexture_amoq0"]
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atlas = ExtResource("4_oaprh")
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region = Rect2(224, 64, 32, 16)
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[sub_resource type="SpriteFrames" id="SpriteFrames_geipx"]
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animations = [{
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"frames": [{
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_5c4fv")
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}, {
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_2jgsd")
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}, {
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_4n6qh")
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}, {
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_amoq0")
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}],
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"loop": true,
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"name": &"shot",
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"speed": 10.0
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}]
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[node name="PlayerLaserWeapon" instance=ExtResource("1_nky8c")]
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script = ExtResource("2_oqbns")
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projectile_scene = ExtResource("3_62i0g")
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[node name="AnimatedSprite2D" parent="." index="0"]
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position = Vector2(3, 0)
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sprite_frames = SubResource("SpriteFrames_geipx")
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animation = &"shot"
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[node name="Muzzle" parent="." index="2"]
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position = Vector2(5, 0)
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