Reworked weapons and projectiles
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@@ -0,0 +1,24 @@
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[gd_scene load_steps=4 format=3 uid="uid://cyskk1kc88lgf"]
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[ext_resource type="PackedScene" uid="uid://cmni0xrbbfcy5" path="res://game/entities/weapons/laser/abstract_laser_projectile.tscn" id="1_q67uk"]
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[ext_resource type="Script" uid="uid://v7pcdd8yxdse" path="res://game/entities/weapons/laser/player_laser_projectile.gd" id="2_truhp"]
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[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_truhp"]
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resource_local_to_scene = true
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particle_flag_disable_z = true
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emission_shape = 3
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emission_box_extents = Vector3(16, 0, 1)
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angle_min = -179.99998
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angle_max = 180.00002
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inherit_velocity_ratio = 1.0
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spread = 0.0
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gravity = Vector3(0, 0, 0)
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[node name="PlayerLaserProjectile" instance=ExtResource("1_q67uk")]
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collision_layer = 8
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collision_mask = 4
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script = ExtResource("2_truhp")
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direction = Vector2(1, 0)
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[node name="GPUParticles2D" parent="." index="2"]
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process_material = SubResource("ParticleProcessMaterial_truhp")
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