Reworked weapons and projectiles

This commit is contained in:
2025-12-20 18:35:27 +03:00
parent 2ecc53416a
commit 8227e8bcf3
312 changed files with 2466 additions and 1376 deletions
@@ -0,0 +1,25 @@
[gd_scene load_steps=4 format=3 uid="uid://cq8vnjrk70iby"]
[ext_resource type="PackedScene" uid="uid://cmni0xrbbfcy5" path="res://game/entities/weapons/laser/abstract_laser_projectile.tscn" id="1_6hudn"]
[ext_resource type="Script" uid="uid://1tw0n0y7c3n4" path="res://game/entities/weapons/laser/enemy_laser_projectile.gd" id="2_2l4gg"]
[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_2l4gg"]
resource_local_to_scene = true
particle_flag_disable_z = true
emission_shape = 3
emission_box_extents = Vector3(16, 0, 1)
angle_min = -179.99998
angle_max = 180.00002
inherit_velocity_ratio = 1.0
direction = Vector3(-1, 0, 0)
spread = 0.0
gravity = Vector3(0, 0, 0)
[node name="EnemyLaserProjectile" instance=ExtResource("1_6hudn")]
collision_layer = 16
collision_mask = 2
script = ExtResource("2_2l4gg")
direction = Vector2(-1, 0)
[node name="GPUParticles2D" parent="." index="2"]
process_material = SubResource("ParticleProcessMaterial_2l4gg")