Reworked weapons and projectiles
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@@ -0,0 +1,86 @@
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[gd_scene load_steps=12 format=3 uid="uid://ca2cjffcrfxkq"]
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[ext_resource type="PackedScene" uid="uid://c4mlppn5i55bp" path="res://game/entities/weapons/gatling/abstract_gatling_weapon.tscn" id="1_y0rod"]
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[ext_resource type="Script" uid="uid://622qtvleceha" path="res://game/entities/weapons/gatling/player_gatling_weapon.gd" id="2_5q7qs"]
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[ext_resource type="Texture2D" uid="uid://6hh66k8s4a1e" path="res://images/weapons.png" id="3_5q7qs"]
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[ext_resource type="PackedScene" uid="uid://c0dh3x5olsjtd" path="res://game/entities/weapons/gatling/player_gatling_projectile.tscn" id="3_gqtte"]
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[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_gqtte"]
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particle_flag_disable_z = true
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angle_min = -179.99998
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angle_max = 180.00002
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inherit_velocity_ratio = 0.5
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initial_velocity_min = 5.0
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initial_velocity_max = 25.0
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gravity = Vector3(0, 0, 0)
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[sub_resource type="AtlasTexture" id="AtlasTexture_v064d"]
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atlas = ExtResource("3_5q7qs")
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region = Rect2(160, 160, 32, 16)
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[sub_resource type="AtlasTexture" id="AtlasTexture_pm1cd"]
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atlas = ExtResource("3_5q7qs")
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region = Rect2(192, 160, 32, 16)
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[sub_resource type="AtlasTexture" id="AtlasTexture_t1uk2"]
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atlas = ExtResource("3_5q7qs")
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region = Rect2(224, 160, 32, 16)
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[sub_resource type="AtlasTexture" id="AtlasTexture_colwf"]
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atlas = ExtResource("3_5q7qs")
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region = Rect2(160, 160, 32, 16)
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[sub_resource type="SpriteFrames" id="SpriteFrames_34dp1"]
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animations = [{
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"frames": [{
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_v064d")
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}],
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"loop": true,
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"name": &"idle",
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"speed": 10.0
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}, {
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"frames": [{
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_pm1cd")
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}, {
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_t1uk2")
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}, {
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_colwf")
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}],
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"loop": false,
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"name": &"shot",
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"speed": 30.0
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}]
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[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_5smu4"]
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resource_local_to_scene = true
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particle_flag_disable_z = true
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inherit_velocity_ratio = 0.5
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direction = Vector3(0, -1, 0)
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spread = 5.0
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initial_velocity_min = 5.0
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initial_velocity_max = 15.0
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gravity = Vector3(0, 0, 0)
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[node name="PlayerGatlingWeapon" instance=ExtResource("1_y0rod")]
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script = ExtResource("2_5q7qs")
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projectile_scene = ExtResource("3_gqtte")
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[node name="ShotParticles" parent="." index="0"]
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position = Vector2(17, 0)
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process_material = SubResource("ParticleProcessMaterial_gqtte")
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[node name="AnimatedSprite2D" parent="." index="1"]
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position = Vector2(6, 0)
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sprite_frames = SubResource("SpriteFrames_34dp1")
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animation = &"shot"
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[node name="ShellParticles" parent="." index="2"]
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position = Vector2(0, -1)
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process_material = SubResource("ParticleProcessMaterial_5smu4")
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[node name="Muzzle" parent="." index="3"]
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position = Vector2(15, 0)
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