Reworked weapons and projectiles
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class_name AbstractGatlingWeapon
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extends AbstractWeapon
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@onready var sprite : AnimatedSprite2D = $AnimatedSprite2D
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@onready var shot_particles : GPUParticles2D = $ShotParticles
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@onready var shell_particles : GPUParticles2D = $ShellParticles
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func _ready() -> void:
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sprite.play(IDLE_ANIMATION)
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func shoot(ship_velocity: Vector2) -> bool:
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var is_shot := super.shoot(ship_velocity)
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if is_shot:
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_can_shoot = false
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sprite.play(SHOT_ANIMATION)
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shot_particles.restart()
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shell_particles.emit_particle(Transform2D(), Vector2(), Color(), Color(), 0)
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return is_shot
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func _on_animated_sprite_2d_animation_finished() -> void:
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_can_shoot = true
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sprite.play(IDLE_ANIMATION)
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