Reworked weapons and projectiles
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class_name AbstractCannonProjectile
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extends AbstractBlastProjectile
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@onready var sprite : Sprite2D = $Sprite2D
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@onready var explosion_particles : ExplosionParticles = $ExplosionParticles
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func _process_hit_for_projectile(_collided_body: Node2D) -> void:
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sprite.hide()
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explosion_particles.emitting = true
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set_physics_process(false)
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collision_mask = 0
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blast.collision_mask = 0
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func _on_explosion_particles_finished() -> void:
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queue_free()
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