Reworked weapons and projectiles
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@@ -1,4 +1,4 @@
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[gd_scene load_steps=6 format=3 uid="uid://dwsn0lf1e3578"]
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[gd_scene load_steps=7 format=3 uid="uid://dwsn0lf1e3578"]
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[ext_resource type="PackedScene" uid="uid://jvyagshykmgb" path="res://game/entities/ships/abstract_ship.tscn" id="1_28j6l"]
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[ext_resource type="Script" uid="uid://byicf1t0807pq" path="res://game/entities/ships/enemies/abstract_enemy_ship.gd" id="2_fwvrd"]
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@@ -12,15 +12,24 @@ shader_parameter/speed = 0.0
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shader_parameter/scale = 20.0
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shader_parameter/intensity = 1.0
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_l8c0n"]
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resource_local_to_scene = true
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shader = ExtResource("3_6nnf4")
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shader_parameter/speed = 5.0
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shader_parameter/scale = 20.0
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shader_parameter/intensity = 1.0
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[node name="AbstractEnemyShip" groups=["enemies"] instance=ExtResource("1_28j6l")]
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collision_layer = 4
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collision_mask = 6
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script = ExtResource("2_fwvrd")
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weapon_rotation = 180
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[node name="ArmorSprite" parent="." index="1"]
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material = SubResource("ShaderMaterial_dlmr1")
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[node name="ShieldSprite" parent="." index="2"]
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material = SubResource("ShaderMaterial_l8c0n")
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[node name="EnemyController" parent="." index="4" node_paths=PackedStringArray("ship") instance=ExtResource("3_l8c0n")]
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ship = NodePath("..")
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