Reworked weapons and projectiles
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@@ -101,7 +101,6 @@ func _on_health_depleted() -> void:
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func _add_weapon(weapon: AbstractWeapon, weapon_position: Vector2) -> void:
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weapon.position = weapon_position
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weapon.rotation_degrees = weapon_rotation
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add_child(weapon)
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_weapons.append(weapon)
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