Reworked weapons and projectiles
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@@ -0,0 +1,36 @@
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[gd_scene load_steps=7 format=3 uid="uid://d2snum2pxc2ui"]
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[ext_resource type="Script" uid="uid://be7k64p2kel8b" path="res://game/entities/health_system/heath_bar.gd" id="1_bx561"]
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[ext_resource type="PackedScene" uid="uid://xbfxsiumbgkp" path="res://game/entities/health_system/health_bar_part.tscn" id="2_wb6me"]
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[ext_resource type="Texture2D" uid="uid://do586oblhwuc5" path="res://images/health.png" id="3_fogsl"]
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[sub_resource type="AtlasTexture" id="AtlasTexture_sgr4k"]
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atlas = ExtResource("3_fogsl")
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region = Rect2(0, 6, 32, 3)
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[sub_resource type="AtlasTexture" id="AtlasTexture_wb6me"]
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atlas = ExtResource("3_fogsl")
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region = Rect2(0, 0, 32, 3)
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[sub_resource type="AtlasTexture" id="AtlasTexture_fogsl"]
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atlas = ExtResource("3_fogsl")
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region = Rect2(0, 3, 32, 3)
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[node name="HeathBar" type="Control"]
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layout_mode = 3
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anchors_preset = 0
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script = ExtResource("1_bx561")
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[node name="Background" type="TextureRect" parent="."]
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layout_mode = 0
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offset_left = -16.0
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offset_top = -1.0
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offset_right = 16.0
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offset_bottom = 2.0
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pivot_offset = Vector2(16, 1)
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texture = SubResource("AtlasTexture_sgr4k")
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[node name="HullPart" parent="." instance=ExtResource("2_wb6me")]
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layout_mode = 0
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texture_value = SubResource("AtlasTexture_wb6me")
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texture_shade = SubResource("AtlasTexture_fogsl")
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