Reworked weapons and projectiles
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class_name PassageData
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extends Resource
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signal activity_changed(is_active: bool)
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enum PassageType {
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Minus45Grad,
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Minus26Grad,
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ZeroGrad,
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Plus26Grad,
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Plus45Grad,
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}
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@export var previous_sector : SectorData
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@export var next_sector : SectorData
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@export var enemies : Array[EnemyData] = []
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@export var seed_value : int = 0
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@export var length : float = 0
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@export var type : PassageType = PassageType.ZeroGrad
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var is_active: bool = true:
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set(value):
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if is_active == value: return
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is_active = value
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activity_changed.emit(is_active)
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