Removed shoot() from controllers. Removed idle animation from laser

This commit is contained in:
2025-12-19 15:18:50 +03:00
parent 6fdc3dc894
commit 7bdace27a8
8 changed files with 26 additions and 105 deletions
+2 -19
View File
@@ -1,27 +1,20 @@
extends AbstractWeapon
@onready var idle_sprite : AnimatedSprite2D = $IdleAnimatedSprite
@onready var firing_sprite : AnimatedSprite2D = $FiringAnimatedSprite
@onready var sprite : AnimatedSprite2D = $AnimatedSprite2D
@onready var cooldown_timer : Timer = $CooldownTimer
func _ready() -> void:
_switch_sprite(false)
func set_belonging(belonging: Belonging) -> void:
super.set_belonging(belonging)
idle_sprite.play(PREFIXES[_belonging])
firing_sprite.play(PREFIXES[_belonging])
sprite.play(PREFIXES[_belonging])
func shoot(ship_velocity: Vector2) -> bool:
var is_shot := super.shoot(ship_velocity)
if is_shot:
_can_shoot = false
_switch_sprite(true)
cooldown_timer.start()
return is_shot
@@ -29,13 +22,3 @@ func shoot(ship_velocity: Vector2) -> bool:
func _on_cooldown_timer_timeout() -> void:
_can_shoot = true
_switch_sprite(false)
func _switch_sprite(firing: bool) -> void:
if firing:
idle_sprite.hide()
firing_sprite.show()
else:
idle_sprite.show()
firing_sprite.hide()
+3 -77
View File
@@ -1,79 +1,10 @@
[gd_scene load_steps=23 format=3 uid="uid://def1alrel4ioo"]
[gd_scene load_steps=14 format=3 uid="uid://def1alrel4ioo"]
[ext_resource type="PackedScene" uid="uid://1o2ta17yc5bp" path="res://game/entities/weapons/abstract_weapon.tscn" id="1_pki4x"]
[ext_resource type="PackedScene" uid="uid://cmni0xrbbfcy5" path="res://game/entities/weapons/laser/laser_projectile.tscn" id="2_fecho"]
[ext_resource type="Script" uid="uid://bxr150at8ul2a" path="res://game/entities/weapons/laser/laser_weapon.gd" id="2_lbdvb"]
[ext_resource type="Texture2D" uid="uid://6hh66k8s4a1e" path="res://images/weapons.png" id="6_c8tb4"]
[sub_resource type="AtlasTexture" id="AtlasTexture_4a3il"]
atlas = ExtResource("6_c8tb4")
region = Rect2(0, 80, 32, 16)
[sub_resource type="AtlasTexture" id="AtlasTexture_n1iu2"]
atlas = ExtResource("6_c8tb4")
region = Rect2(32, 80, 32, 16)
[sub_resource type="AtlasTexture" id="AtlasTexture_kgblc"]
atlas = ExtResource("6_c8tb4")
region = Rect2(64, 80, 32, 16)
[sub_resource type="AtlasTexture" id="AtlasTexture_f2vvu"]
atlas = ExtResource("6_c8tb4")
region = Rect2(96, 80, 32, 16)
[sub_resource type="AtlasTexture" id="AtlasTexture_7rt33"]
atlas = ExtResource("6_c8tb4")
region = Rect2(0, 64, 32, 16)
[sub_resource type="AtlasTexture" id="AtlasTexture_n02tm"]
atlas = ExtResource("6_c8tb4")
region = Rect2(32, 64, 32, 16)
[sub_resource type="AtlasTexture" id="AtlasTexture_7q2cb"]
atlas = ExtResource("6_c8tb4")
region = Rect2(64, 64, 32, 16)
[sub_resource type="AtlasTexture" id="AtlasTexture_qatwk"]
atlas = ExtResource("6_c8tb4")
region = Rect2(96, 64, 32, 16)
[sub_resource type="SpriteFrames" id="SpriteFrames_qjjka"]
animations = [{
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_4a3il")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_n1iu2")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_kgblc")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_f2vvu")
}],
"loop": true,
"name": &"enemy",
"speed": 10.0
}, {
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_7rt33")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_n02tm")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_7q2cb")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_qatwk")
}],
"loop": true,
"name": &"player",
"speed": 10.0
}]
[sub_resource type="AtlasTexture" id="AtlasTexture_dggsl"]
atlas = ExtResource("6_c8tb4")
region = Rect2(128, 80, 32, 16)
@@ -149,17 +80,12 @@ bullet_per_shot = 2
Projectile = ExtResource("2_fecho")
type = 2
[node name="IdleAnimatedSprite" type="AnimatedSprite2D" parent="." index="0"]
position = Vector2(3, 0)
sprite_frames = SubResource("SpriteFrames_qjjka")
animation = &"player"
[node name="FiringAnimatedSprite" type="AnimatedSprite2D" parent="." index="1"]
[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="." index="0"]
position = Vector2(3, 0)
sprite_frames = SubResource("SpriteFrames_c8tb4")
animation = &"player"
[node name="CooldownTimer" type="Timer" parent="." index="2"]
[node name="CooldownTimer" type="Timer" parent="." index="1"]
process_callback = 0
wait_time = 0.05
one_shot = true