Removed shoot() from controllers. Removed idle animation from laser
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@@ -33,6 +33,8 @@ func _ready() -> void:
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func _physics_process(delta: float) -> void:
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super._physics_process(delta)
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shoot()
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if blink_charge < BLINK_CHARGE_MAXIMUM:
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blink_charge += delta
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blink_charge_indicator.value = blink_charge
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