Removed shoot() from controllers. Removed idle animation from laser
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@@ -11,6 +11,13 @@ var enemy_data : EnemyData:
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@onready var controller : EnemyController = $EnemyController
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func _physics_process(delta: float) -> void:
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super._physics_process(delta)
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if is_on_screen:
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shoot()
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func _add_weapon(weapon: AbstractWeapon, weapon_position: Vector2) -> void:
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super._add_weapon(weapon, weapon_position)
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weapon.set_belonging(AbstractWeapon.Belonging.ENEMY)
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