Removed shoot() from controllers. Removed idle animation from laser

This commit is contained in:
2025-12-19 15:18:50 +03:00
parent 6fdc3dc894
commit 7bdace27a8
8 changed files with 26 additions and 105 deletions
@@ -11,6 +11,13 @@ var enemy_data : EnemyData:
@onready var controller : EnemyController = $EnemyController
func _physics_process(delta: float) -> void:
super._physics_process(delta)
if is_on_screen:
shoot()
func _add_weapon(weapon: AbstractWeapon, weapon_position: Vector2) -> void:
super._add_weapon(weapon, weapon_position)
weapon.set_belonging(AbstractWeapon.Belonging.ENEMY)