Removed shoot() from controllers. Removed idle animation from laser

This commit is contained in:
2025-12-19 15:18:50 +03:00
parent 6fdc3dc894
commit 7bdace27a8
8 changed files with 26 additions and 105 deletions
@@ -11,6 +11,13 @@ var enemy_data : EnemyData:
@onready var controller : EnemyController = $EnemyController
func _physics_process(delta: float) -> void:
super._physics_process(delta)
if is_on_screen:
shoot()
func _add_weapon(weapon: AbstractWeapon, weapon_position: Vector2) -> void:
super._add_weapon(weapon, weapon_position)
weapon.set_belonging(AbstractWeapon.Belonging.ENEMY)
@@ -1,21 +1,31 @@
[gd_scene load_steps=4 format=3 uid="uid://dwsn0lf1e3578"]
[gd_scene load_steps=6 format=3 uid="uid://dwsn0lf1e3578"]
[ext_resource type="PackedScene" uid="uid://jvyagshykmgb" path="res://game/entities/ships/abstract_ship.tscn" id="1_28j6l"]
[ext_resource type="Script" uid="uid://byicf1t0807pq" path="res://game/entities/ships/enemies/abstract_enemy_ship.gd" id="2_fwvrd"]
[ext_resource type="Shader" uid="uid://dwh22f35u5qqi" path="res://game/entities/ships/shield.gdshader" id="3_6nnf4"]
[ext_resource type="PackedScene" uid="uid://bsqehbymixust" path="res://game/controllers/enemy_controller.tscn" id="3_l8c0n"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_dlmr1"]
resource_local_to_scene = true
shader = ExtResource("3_6nnf4")
shader_parameter/speed = 0.0
shader_parameter/scale = 20.0
shader_parameter/intensity = 1.0
[node name="AbstractEnemyShip" groups=["enemies"] instance=ExtResource("1_28j6l")]
collision_layer = 4
collision_mask = 6
script = ExtResource("2_fwvrd")
weapon_rotation = 180
[node name="ArmorSprite" parent="." index="1"]
material = SubResource("ShaderMaterial_dlmr1")
[node name="EnemyController" parent="." index="4" node_paths=PackedStringArray("ship") instance=ExtResource("3_l8c0n")]
ship = NodePath("..")
[node name="VisibleOnScreenNotifier2D" type="VisibleOnScreenNotifier2D" parent="." index="5"]
[connection signal="accelerate" from="EnemyController" to="." method="accelerate"]
[connection signal="shoot" from="EnemyController" to="." method="shoot"]
[connection signal="screen_entered" from="VisibleOnScreenNotifier2D" to="." method="_on_visible_on_screen_notifier_2d_screen_entered"]
[connection signal="screen_exited" from="VisibleOnScreenNotifier2D" to="." method="_on_visible_on_screen_notifier_2d_screen_exited"]