Reworked other weapons
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@@ -1,4 +1,4 @@
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[gd_scene load_steps=25 format=3 uid="uid://dyebeblayioji"]
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[gd_scene load_steps=24 format=3 uid="uid://dyebeblayioji"]
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[ext_resource type="PackedScene" uid="uid://1o2ta17yc5bp" path="res://game/entities/weapons/abstract_weapon.tscn" id="1_rpud7"]
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[ext_resource type="PackedScene" uid="uid://bi64687wtxi4d" path="res://game/entities/weapons/tesla/tesla_projectile.tscn" id="2_1rrdy"]
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@@ -6,9 +6,6 @@
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[ext_resource type="Texture2D" uid="uid://c6aixtu6lbfud" path="res://particle_textures/energy_small.tres" id="5_dhfvk"]
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[ext_resource type="Texture2D" uid="uid://6hh66k8s4a1e" path="res://images/weapons.png" id="7_ub67s"]
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[sub_resource type="PlaceholderTexture2D" id="PlaceholderTexture2D_dra6h"]
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size = Vector2(10, 7)
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[sub_resource type="AtlasTexture" id="AtlasTexture_ucdpq"]
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atlas = ExtResource("7_ub67s")
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region = Rect2(0, 16, 32, 16)
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@@ -151,21 +148,18 @@ sector_angle = 10
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Projectile = ExtResource("2_1rrdy")
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type = 3
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[node name="Sprite2D" type="Sprite2D" parent="." index="0"]
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texture = SubResource("PlaceholderTexture2D_dra6h")
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[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="." index="1"]
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[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="." index="0"]
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sprite_frames = SubResource("SpriteFrames_ckvhw")
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animation = &"player_idle"
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[node name="GPUParticles2D" type="GPUParticles2D" parent="." index="2"]
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[node name="GPUParticles2D" type="GPUParticles2D" parent="." index="1"]
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amount = 16
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texture = ExtResource("5_dhfvk")
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lifetime = 0.1
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fixed_fps = 10
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process_material = SubResource("ParticleProcessMaterial_ifsj2")
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[node name="CooldownTimer" type="Timer" parent="." index="3"]
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[node name="CooldownTimer" type="Timer" parent="." index="2"]
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wait_time = 1.3
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one_shot = true
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