Reworked other weapons
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@@ -104,9 +104,10 @@ animations = [{
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resource_local_to_scene = true
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particle_flag_disable_z = true
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inherit_velocity_ratio = 1.0
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direction = Vector3(0, 1, 0)
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spread = 15.0
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initial_velocity_min = 15.0
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initial_velocity_max = 50.0
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initial_velocity_max = 25.0
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gravity = Vector3(0, 0, 0)
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[node name="ShrapnelWeapon" instance=ExtResource("1_xk300")]
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@@ -117,6 +118,7 @@ Projectile = ExtResource("2_xvd4y")
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type = 0
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[node name="ShotParticles" type="GPUParticles2D" parent="." index="0"]
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position = Vector2(17, 0)
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emitting = false
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amount = 32
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texture = ExtResource("4_0tw2i")
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@@ -125,6 +127,7 @@ one_shot = true
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process_material = SubResource("ParticleProcessMaterial_a22j7")
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[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="." index="1"]
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position = Vector2(7, 0)
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sprite_frames = SubResource("SpriteFrames_he4pe")
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animation = &"player_shot"
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@@ -134,6 +137,7 @@ one_shot = true
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[node name="ShellParticles" type="GPUParticles2D" parent="." index="3"]
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z_index = 1
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position = Vector2(-1, 1)
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emitting = false
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amount = 1
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texture = ExtResource("6_gdolk")
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@@ -141,5 +145,8 @@ lifetime = 2.0
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one_shot = true
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process_material = SubResource("ParticleProcessMaterial_t57yr")
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[node name="Muzzle" parent="." index="4"]
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position = Vector2(14, 0)
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[connection signal="animation_finished" from="AnimatedSprite2D" to="." method="_on_animated_sprite_2d_animation_finished"]
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[connection signal="timeout" from="CooldownTimer" to="." method="_on_cooldown_timer_timeout"]
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