Reworked other weapons
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@@ -1,13 +1,10 @@
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[gd_scene load_steps=23 format=3 uid="uid://do6h77gmnreho"]
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[gd_scene load_steps=22 format=3 uid="uid://do6h77gmnreho"]
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[ext_resource type="PackedScene" uid="uid://1o2ta17yc5bp" path="res://game/entities/weapons/abstract_weapon.tscn" id="1_0nxvu"]
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[ext_resource type="Script" uid="uid://drnofu4ium56e" path="res://game/entities/weapons/railgun/railgun_weapon.gd" id="1_5nhwg"]
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[ext_resource type="PackedScene" uid="uid://bab3bopsw74cb" path="res://game/entities/weapons/railgun/railgun_projectile.tscn" id="2_cbsia"]
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[ext_resource type="Texture2D" uid="uid://6hh66k8s4a1e" path="res://images/weapons.png" id="4_qxcog"]
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[sub_resource type="PlaceholderTexture2D" id="PlaceholderTexture2D_dra6h"]
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size = Vector2(10, 7)
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[sub_resource type="AtlasTexture" id="AtlasTexture_qxcog"]
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atlas = ExtResource("4_qxcog")
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region = Rect2(0, 112, 32, 16)
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@@ -159,11 +156,12 @@ script = ExtResource("1_5nhwg")
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Projectile = ExtResource("2_cbsia")
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type = 2
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[node name="Sprite2D" type="Sprite2D" parent="." index="0"]
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texture = SubResource("PlaceholderTexture2D_dra6h")
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[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="." index="1"]
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[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="." index="0"]
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position = Vector2(5, 0)
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sprite_frames = SubResource("SpriteFrames_caa1b")
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animation = &"enemy_reloading"
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[node name="Muzzle" parent="." index="1"]
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position = Vector2(11, 0)
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[connection signal="animation_finished" from="AnimatedSprite2D" to="." method="_on_animated_sprite_2d_animation_finished"]
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