Reworked other weapons
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@@ -17,7 +17,7 @@ acceleration = 92
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deceleration = 46
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max_speed = 92
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mass = 250
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weapon_positions = Array[Vector2]([Vector2(-2, 18), Vector2(-2, -18)])
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weapon_rotation = null
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[node name="Sprite2D" parent="." index="0"]
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texture = ExtResource("3_uf2n1")
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@@ -35,5 +35,11 @@ offset_bottom = 22.0
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[node name="PlayerController" parent="." index="4" instance=ExtResource("3_4mjo1")]
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[node name="First" type="Node2D" parent="WeaponSlots" index="0"]
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position = Vector2(-2, 8)
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[node name="Second" type="Node2D" parent="WeaponSlots" index="1"]
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position = Vector2(-2, -8)
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[connection signal="accelerate" from="PlayerController" to="." method="accelerate"]
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[connection signal="shoot" from="PlayerController" to="." method="_on_player_controller_shoot"]
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