Reworked other weapons
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@@ -15,7 +15,6 @@ acceleration = 180
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deceleration = 80
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max_speed = 120
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mass = 100
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weapon_positions = Array[Vector2]([Vector2(0, 0)])
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[node name="Sprite2D" parent="." index="0"]
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texture = SubResource("PlaceholderTexture2D_bw04d")
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@@ -33,3 +32,6 @@ offset_bottom = 14.0
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[node name="VisibleOnScreenNotifier2D" parent="." index="5"]
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rect = Rect2(-13, -5, 26, 10)
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[node name="First" type="Node2D" parent="WeaponSlots" index="0"]
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position = Vector2(6, 0)
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