Reworked other weapons
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@@ -16,7 +16,6 @@ acceleration = 30
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deceleration = 18
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max_speed = 60
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mass = 600
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weapon_positions = Array[Vector2]([Vector2(0, 16), Vector2(0, 0), Vector2(0, -16)])
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[node name="Sprite2D" parent="." index="0"]
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texture = SubResource("PlaceholderTexture2D_cuapu")
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@@ -34,3 +33,11 @@ offset_bottom = 30.0
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[node name="VisibleOnScreenNotifier2D" parent="." index="5"]
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rect = Rect2(-29, -21, 58, 42)
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[node name="First" type="Node2D" parent="WeaponSlots" index="0"]
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position = Vector2(0, -13)
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[node name="Second" type="Node2D" parent="WeaponSlots" index="1"]
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[node name="Third" type="Node2D" parent="WeaponSlots" index="2"]
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position = Vector2(0, 13)
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