Reworked other weapons

This commit is contained in:
2025-11-26 21:29:57 +03:00
parent c3c199a9f9
commit 79d942b803
20 changed files with 74 additions and 76 deletions
@@ -16,7 +16,6 @@ acceleration = 30
deceleration = 18
max_speed = 60
mass = 600
weapon_positions = Array[Vector2]([Vector2(0, 16), Vector2(0, 0), Vector2(0, -16)])
[node name="Sprite2D" parent="." index="0"]
texture = SubResource("PlaceholderTexture2D_cuapu")
@@ -34,3 +33,11 @@ offset_bottom = 30.0
[node name="VisibleOnScreenNotifier2D" parent="." index="5"]
rect = Rect2(-29, -21, 58, 42)
[node name="First" type="Node2D" parent="WeaponSlots" index="0"]
position = Vector2(0, -13)
[node name="Second" type="Node2D" parent="WeaponSlots" index="1"]
[node name="Third" type="Node2D" parent="WeaponSlots" index="2"]
position = Vector2(0, 13)
@@ -16,7 +16,6 @@ acceleration = 92
deceleration = 46
max_speed = 92
mass = 250
weapon_positions = Array[Vector2]([Vector2(0, 10), Vector2(0, -10)])
[node name="Sprite2D" parent="." index="0"]
texture = SubResource("PlaceholderTexture2D_4jmkv")
@@ -33,3 +32,9 @@ offset_bottom = 30.0
[node name="VisibleOnScreenNotifier2D" parent="." index="5"]
rect = Rect2(-13, -21, 26, 42)
[node name="First" type="Node2D" parent="WeaponSlots" index="0"]
position = Vector2(0, -10)
[node name="Second" type="Node2D" parent="WeaponSlots" index="1"]
position = Vector2(0, 10)
@@ -15,7 +15,6 @@ acceleration = 180
deceleration = 80
max_speed = 120
mass = 100
weapon_positions = Array[Vector2]([Vector2(0, 0)])
[node name="Sprite2D" parent="." index="0"]
texture = SubResource("PlaceholderTexture2D_bw04d")
@@ -33,3 +32,6 @@ offset_bottom = 14.0
[node name="VisibleOnScreenNotifier2D" parent="." index="5"]
rect = Rect2(-13, -5, 26, 10)
[node name="First" type="Node2D" parent="WeaponSlots" index="0"]
position = Vector2(6, 0)