Added CannonWeapon textures

This commit is contained in:
2025-11-19 15:32:03 +03:00
parent 721d38e9d1
commit 77b03e4b73
25 changed files with 443 additions and 36 deletions
@@ -1,4 +1,4 @@
[gd_scene load_steps=9 format=3 uid="uid://r7wnk762jbfy"]
[gd_scene load_steps=10 format=3 uid="uid://r7wnk762jbfy"]
[ext_resource type="PackedScene" uid="uid://1o2ta17yc5bp" path="res://game/entities/weapons/abstract_weapon.tscn" id="1_xk300"]
[ext_resource type="Script" uid="uid://gxwbsiicuqh5" path="res://game/entities/weapons/shrapnel/shrapnel_weapon.gd" id="2_1bd18"]
@@ -18,9 +18,15 @@ magazine_size = 35
reload_time = 5
metadata/_custom_type_script = "uid://d2gfhnlbqxsoq"
[sub_resource type="PlaceholderTexture2D" id="PlaceholderTexture2D_dra6h"]
size = Vector2(10, 7)
[node name="ShrapnelWeapon" instance=ExtResource("1_xk300")]
script = ExtResource("2_1bd18")
bullet_per_shot = 20
sector_angle = 30
Projectile = ExtResource("2_xvd4y")
reloaders = Array[ExtResource("3_tyrw7")]([SubResource("Resource_tyrw7"), SubResource("Resource_nfmol")])
[node name="Sprite2D" type="Sprite2D" parent="." index="0"]
texture = SubResource("PlaceholderTexture2D_dra6h")