Added CannonWeapon textures
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@@ -1,4 +1,4 @@
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[gd_scene load_steps=9 format=3 uid="uid://def1alrel4ioo"]
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[gd_scene load_steps=10 format=3 uid="uid://def1alrel4ioo"]
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[ext_resource type="PackedScene" uid="uid://1o2ta17yc5bp" path="res://game/entities/weapons/abstract_weapon.tscn" id="1_pki4x"]
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[ext_resource type="PackedScene" uid="uid://cmni0xrbbfcy5" path="res://game/entities/weapons/laser/laser_projectile.tscn" id="2_fecho"]
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@@ -19,8 +19,14 @@ heat_capacity = 1000
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cooling_down_rate = 2500
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metadata/_custom_type_script = "uid://dxk56xdihfw4m"
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[sub_resource type="PlaceholderTexture2D" id="PlaceholderTexture2D_dra6h"]
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size = Vector2(10, 7)
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[node name="LaserWeapon" instance=ExtResource("1_pki4x")]
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script = ExtResource("2_lbdvb")
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bullet_per_shot = 2
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Projectile = ExtResource("2_fecho")
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reloaders = Array[ExtResource("3_c1wcw")]([SubResource("Resource_fecho"), SubResource("Resource_c1wcw")])
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[node name="Sprite2D" type="Sprite2D" parent="." index="0"]
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texture = SubResource("PlaceholderTexture2D_dra6h")
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