Added CannonWeapon textures
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@@ -5,4 +5,4 @@ extends AbstractShip
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func _ready() -> void:
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super._ready()
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for weapon in _weapons:
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weapon.belonging = AbstractWeapon.Belonging.PLAYER
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weapon.set_belonging(AbstractWeapon.Belonging.PLAYER)
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@@ -27,8 +27,6 @@ rotation = 1.5707964
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shape = SubResource("CapsuleShape2D_dj8f1")
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[node name="Health" parent="." index="2"]
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max_shield = 1000
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max_armor = 1000
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max_hull = 1000
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[node name="HeathBar" parent="." index="3"]
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