Added CannonWeapon textures
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@@ -5,4 +5,4 @@ extends AbstractShip
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func _ready() -> void:
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super._ready()
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for weapon in _weapons:
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weapon.belonging = AbstractWeapon.Belonging.ENEMY
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weapon.set_belonging(AbstractWeapon.Belonging.ENEMY)
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@@ -15,7 +15,7 @@ script = ExtResource("2_3umer")
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acceleration = 30
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deceleration = 18
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max_speed = 60
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weapon_positions = Array[Vector2]([Vector2(0, 12), Vector2(0, 0), Vector2(0, -12)])
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weapon_positions = Array[Vector2]([Vector2(0, 16), Vector2(0, 0), Vector2(0, -16)])
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[node name="Sprite2D" parent="." index="0"]
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texture = SubResource("PlaceholderTexture2D_cuapu")
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