Reworked main menu. Fixed projectiles bug
This commit is contained in:
+12
-3
@@ -1,8 +1,8 @@
|
||||
extends Node
|
||||
extends Control
|
||||
|
||||
|
||||
signal show_credits
|
||||
signal show_main_menu
|
||||
signal back
|
||||
|
||||
|
||||
@onready var fullscreen_button := $%FullscreenCheckButton
|
||||
@@ -15,7 +15,16 @@ func _ready() -> void:
|
||||
_load_current_settings()
|
||||
_init_focus()
|
||||
_setup_neighbors()
|
||||
|
||||
|
||||
func _on_visibility_changed() -> void:
|
||||
if not is_node_ready(): return
|
||||
if not visible: return
|
||||
|
||||
_load_current_settings()
|
||||
_init_focus()
|
||||
_setup_neighbors()
|
||||
|
||||
|
||||
func _init_focus() -> void:
|
||||
fullscreen_button.grab_focus()
|
||||
@@ -51,4 +60,4 @@ func _on_credits_button_pressed() -> void:
|
||||
|
||||
|
||||
func _on_back_button_pressed() -> void:
|
||||
show_main_menu.emit()
|
||||
back.emit()
|
||||
|
||||
Reference in New Issue
Block a user