Reworked main menu. Fixed projectiles bug
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+3
-6
@@ -5,9 +5,6 @@ const Passage = preload("res://game/passage.tscn")
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const PauseMenu = preload("res://menu/pause_menu.tscn")
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signal show_main_menu
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var _pause_menu: Node
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var _current_passage: Node
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@@ -26,7 +23,7 @@ func _create_pause_menu() -> void:
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_pause_menu = PauseMenu.instantiate()
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add_child(_pause_menu)
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_pause_menu.continue_game.connect(_unpause_game)
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_pause_menu.show_main_menu.connect(_show_main_menu)
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_pause_menu.show_main_menu.connect(_show_title_screen)
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func _pause_game() -> void:
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@@ -39,6 +36,6 @@ func _unpause_game() -> void:
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_pause_menu.queue_free()
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func _show_main_menu() -> void:
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func _show_title_screen() -> void:
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get_tree().paused = false
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show_main_menu.emit()
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get_tree().change_scene_to_file("res://menu/title_screen.tscn")
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