Reworked main menu. Fixed projectiles bug

This commit is contained in:
2025-11-11 23:59:08 +03:00
parent 49c47f5330
commit 767e75d635
20 changed files with 156 additions and 140 deletions
+3 -6
View File
@@ -5,9 +5,6 @@ const Passage = preload("res://game/passage.tscn")
const PauseMenu = preload("res://menu/pause_menu.tscn")
signal show_main_menu
var _pause_menu: Node
var _current_passage: Node
@@ -26,7 +23,7 @@ func _create_pause_menu() -> void:
_pause_menu = PauseMenu.instantiate()
add_child(_pause_menu)
_pause_menu.continue_game.connect(_unpause_game)
_pause_menu.show_main_menu.connect(_show_main_menu)
_pause_menu.show_main_menu.connect(_show_title_screen)
func _pause_game() -> void:
@@ -39,6 +36,6 @@ func _unpause_game() -> void:
_pause_menu.queue_free()
func _show_main_menu() -> void:
func _show_title_screen() -> void:
get_tree().paused = false
show_main_menu.emit()
get_tree().change_scene_to_file("res://menu/title_screen.tscn")