Added MinelayerProjectile blast for near ships
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@@ -6,15 +6,20 @@ extends AbstractProjectile
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func _on_body_entered(body: Node2D) -> void:
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var damaged := _try_to_damage_by_blast()
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if damaged:
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_process_hit_for_projectile(body)
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func _try_to_damage_by_blast() -> bool:
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var damaged := false
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var overlapping_bodies := blast.get_overlapping_bodies()
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for overlapping_body in overlapping_bodies:
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var damage := blast.get_damage_to(overlapping_body)
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if _try_to_damage(overlapping_body, damage):
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damaged = true
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return damaged
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if damaged:
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_process_hit_for_projectile(body)
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func _apply_collision_mask() -> void:
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@@ -5,7 +5,32 @@ extends BlastProjectile
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@export var deceleration : int
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@onready var sprite_on := $Sprite2D_On
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@onready var sprite_off := $Sprite2D_Off
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@onready var livetime_timer := $LivetimeTimer
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@onready var sprite_on_timer := $SpriteOnTimer
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@onready var sprite_off_timer := $SpriteOffTimer
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const OFF_TIMES = [
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1.0, 1.0, 0.5, 0.25, 0.05, 0.05, 0.05, 0.05, 0.05,
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]
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const ON_TIME = 0.05
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enum Sprite {
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ON,
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OFF,
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}
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var _bodies_inside: Array[Node2D] = []
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var current_off_time_index := 0
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func _ready() -> void:
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_switch_sprite(Sprite.OFF)
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super._ready()
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func _physics_process(delta: float) -> void:
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@@ -23,3 +48,52 @@ func _process_acceleration(delta: float) -> void:
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func _on_livetime_timer_timeout() -> void:
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queue_free()
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func _on_blast_body_entered(body: Node2D) -> void:
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_bodies_inside.append(body)
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_switch_sprite(Sprite.ON)
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if sprite_on_timer.is_stopped() and sprite_off_timer.is_stopped():
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sprite_on_timer.start(ON_TIME)
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func _on_blast_body_exited(body: Node2D) -> void:
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if not body in _bodies_inside: return
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_bodies_inside.erase(body)
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if _bodies_inside.size() == 0:
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_reset()
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func _on_sprite_on_timer_timeout() -> void:
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current_off_time_index += 1
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if current_off_time_index >= OFF_TIMES.size():
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_try_to_damage_by_blast()
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_process_hit_for_projectile(null)
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else:
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_switch_sprite(Sprite.OFF)
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sprite_off_timer.start(OFF_TIMES[current_off_time_index])
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func _on_sprite_off_timer_timeout() -> void:
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_switch_sprite(Sprite.ON)
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sprite_on_timer.start(ON_TIME)
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func _reset() -> void:
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_switch_sprite(Sprite.OFF)
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sprite_on_timer.stop()
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sprite_off_timer.stop()
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current_off_time_index = 0
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func _switch_sprite(sprite: Sprite) -> void:
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match sprite:
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Sprite.ON:
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sprite_on.show()
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sprite_off.hide()
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Sprite.OFF:
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sprite_on.hide()
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sprite_off.show()
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@@ -1,4 +1,4 @@
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[gd_scene load_steps=9 format=3 uid="uid://4mkklqt1g14f"]
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[gd_scene load_steps=10 format=3 uid="uid://4mkklqt1g14f"]
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[ext_resource type="PackedScene" uid="uid://betr5ry5tc75e" path="res://game/entities/weapons/blast_projectile.tscn" id="1_ufc4r"]
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[ext_resource type="Script" uid="uid://76swcukelnii" path="res://game/entities/weapons/minelayer/minelayer_projectile.gd" id="2_hwwfa"]
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@@ -9,6 +9,10 @@
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atlas = ExtResource("4_px1i2")
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region = Rect2(0, 16, 16, 16)
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[sub_resource type="AtlasTexture" id="AtlasTexture_px1i2"]
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atlas = ExtResource("4_px1i2")
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region = Rect2(16, 16, 16, 16)
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[sub_resource type="CircleShape2D" id="CircleShape2D_ufc4r"]
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radius = 7.0
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@@ -27,19 +31,32 @@ script = ExtResource("2_hwwfa")
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deceleration = 100
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speed = 200
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[node name="Sprite2D" type="Sprite2D" parent="." index="0"]
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[node name="Sprite2D_Off" type="Sprite2D" parent="." index="0"]
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texture = SubResource("AtlasTexture_ckqco")
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[node name="CollisionShape2D" parent="." index="1"]
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[node name="Sprite2D_On" type="Sprite2D" parent="." index="1"]
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texture = SubResource("AtlasTexture_px1i2")
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[node name="CollisionShape2D" parent="." index="2"]
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shape = SubResource("CircleShape2D_ufc4r")
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[node name="Blast" parent="." index="3"]
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[node name="Blast" parent="." index="4"]
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damage = SubResource("Resource_ckqco")
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shape = SubResource("CircleShape2D_px1i2")
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[node name="LivetimeTimer" type="Timer" parent="." index="4"]
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[node name="LivetimeTimer" type="Timer" parent="." index="5"]
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wait_time = 60.0
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one_shot = true
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autostart = true
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[node name="SpriteOnTimer" type="Timer" parent="." index="6"]
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one_shot = true
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[node name="SpriteOffTimer" type="Timer" parent="." index="7"]
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one_shot = true
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[connection signal="body_entered" from="Blast" to="." method="_on_blast_body_entered"]
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[connection signal="body_exited" from="Blast" to="." method="_on_blast_body_exited"]
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[connection signal="timeout" from="LivetimeTimer" to="." method="_on_livetime_timer_timeout"]
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[connection signal="timeout" from="SpriteOnTimer" to="." method="_on_sprite_on_timer_timeout"]
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[connection signal="timeout" from="SpriteOffTimer" to="." method="_on_sprite_off_timer_timeout"]
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