Added MinelayerProjectile blast for near ships

This commit is contained in:
2025-11-18 00:31:10 +03:00
parent 6bf5bc8144
commit 721d38e9d1
3 changed files with 103 additions and 7 deletions
+7 -2
View File
@@ -6,15 +6,20 @@ extends AbstractProjectile
func _on_body_entered(body: Node2D) -> void:
var damaged := _try_to_damage_by_blast()
if damaged:
_process_hit_for_projectile(body)
func _try_to_damage_by_blast() -> bool:
var damaged := false
var overlapping_bodies := blast.get_overlapping_bodies()
for overlapping_body in overlapping_bodies:
var damage := blast.get_damage_to(overlapping_body)
if _try_to_damage(overlapping_body, damage):
damaged = true
return damaged
if damaged:
_process_hit_for_projectile(body)
func _apply_collision_mask() -> void: