Added PlasmaProjectile particles
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@@ -11,6 +11,8 @@
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resource_local_to_scene = true
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lifetime_randomness = 0.4
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particle_flag_disable_z = true
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angle_min = -179.99998
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angle_max = 180.00002
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inherit_velocity_ratio = 0.2
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spread = 30.0
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initial_velocity_min = 10.0
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@@ -21,6 +23,8 @@ gravity = Vector3(0, 0, 0)
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resource_local_to_scene = true
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lifetime_randomness = 0.1
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particle_flag_disable_z = true
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angle_min = -179.99998
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angle_max = 180.00002
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inherit_velocity_ratio = 0.2
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spread = 5.0
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initial_velocity_min = 10.0
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@@ -31,6 +35,8 @@ gravity = Vector3(0, 0, 0)
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resource_local_to_scene = true
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lifetime_randomness = 0.1
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particle_flag_disable_z = true
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angle_min = -179.99998
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angle_max = 180.00002
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inherit_velocity_ratio = 0.2
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spread = 5.0
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initial_velocity_min = 10.0
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@@ -182,6 +188,7 @@ sprite_frames = SubResource("SpriteFrames_kdf62")
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animation = &"player_idle"
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[node name="ShellParticles" type="GPUParticles2D" parent="." index="2"]
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z_index = 1
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emitting = false
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amount = 1
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texture = SubResource("AtlasTexture_h76ev")
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