Added more shot sounds. Minor fixes
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@@ -27,6 +27,10 @@ const MUSIC_BUS = "Music"
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@export_group("SFX Sounds", "sfx")
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@export_subgroup("Weapon", "sfx_weapon")
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@export var sfx_weapon_gatling_shot : AudioStream
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@export var sfx_weapon_cannon_shot : AudioStream
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@export var sfx_weapon_plasma_shot : AudioStream
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@export var sfx_weapon_railgun_shot : AudioStream
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@export var sfx_weapon_sharapnel_shot : AudioStream
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var _ui_players : Array[AudioStreamPlayer] = []
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@@ -1,4 +1,4 @@
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[gd_scene load_steps=7 format=3 uid="uid://bc0np3ldfspq4"]
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[gd_scene load_steps=11 format=3 uid="uid://bc0np3ldfspq4"]
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[ext_resource type="Script" uid="uid://cx5qcukr66whc" path="res://game/managers/sound_manager.gd" id="1_cg0sy"]
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[ext_resource type="AudioStream" uid="uid://bqcqigmj23ub5" path="res://sound/ui/ui_accept.wav" id="2_agyxs"]
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@@ -6,6 +6,10 @@
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[ext_resource type="AudioStream" uid="uid://bmlticluh8uqd" path="res://sound/ui/ui_next.wav" id="4_fpnh3"]
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[ext_resource type="AudioStream" uid="uid://bm1qd04yh32i8" path="res://sound/ui/ui_previous.wav" id="5_22ptj"]
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[ext_resource type="AudioStream" uid="uid://vbk40x6ifoyv" path="res://sound/sfx/weapon/gatling_shot.wav" id="6_0i6kl"]
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[ext_resource type="AudioStream" uid="uid://sritblmebes1" path="res://sound/sfx/weapon/cannon_shot.wav" id="7_fpnh3"]
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[ext_resource type="AudioStream" uid="uid://b4l3ksw7gh8u0" path="res://sound/sfx/weapon/plasma_shot.wav" id="8_6ll5c"]
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[ext_resource type="AudioStream" uid="uid://bqo2n7jytda3r" path="res://sound/sfx/weapon/shrapnel_shot.wav" id="8_22ptj"]
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[ext_resource type="AudioStream" uid="uid://cflrm2y3yp371" path="res://sound/sfx/weapon/railgun_shot.wav" id="8_ab171"]
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[node name="SoundManager" type="Node"]
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script = ExtResource("1_cg0sy")
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@@ -20,3 +24,7 @@ ui_stream_decline = ExtResource("3_0i6kl")
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ui_stream_next = ExtResource("4_fpnh3")
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ui_stream_previous = ExtResource("5_22ptj")
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sfx_weapon_gatling_shot = ExtResource("6_0i6kl")
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sfx_weapon_cannon_shot = ExtResource("7_fpnh3")
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sfx_weapon_plasma_shot = ExtResource("8_6ll5c")
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sfx_weapon_railgun_shot = ExtResource("8_ab171")
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sfx_weapon_sharapnel_shot = ExtResource("8_22ptj")
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