Added more shot sounds. Minor fixes
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@@ -30,7 +30,8 @@ func _physics_process(delta: float) -> void:
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_current_progress += delta
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_update_progress_indicator()
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if _current_progress >= passage_data.length:
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completed.emit()
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if enemy_swamp_controller.get_enemy_count() == 0:
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completed.emit()
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func _set_passage_data(new_data: PassageData) -> void:
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