Added more shot sounds. Minor fixes

This commit is contained in:
2026-01-04 20:24:19 +03:00
parent 5bd04f131e
commit 6f76be3c21
18 changed files with 157 additions and 18 deletions
@@ -17,8 +17,9 @@ func _ready() -> void:
func shoot(ship_velocity: Vector2) -> bool:
var is_shot := super.shoot(ship_velocity)
if is_shot:
sprite.play(SHOT_ANIMATION)
_can_shoot = false
SoundManager.play_sfx_stream(SoundManager.sfx_weapon_cannon_shot, global_position)
sprite.play(SHOT_ANIMATION)
cooldown_timer.start()
front_particles.restart()
left_particles.restart()