Added aiming for tesla
This commit is contained in:
@@ -50,7 +50,7 @@ func _create_projectile(ship_velocity: Vector2) -> Node:
|
||||
projectile.collide_enemies = true
|
||||
Belonging.ENEMY:
|
||||
projectile.direction = Vector2.LEFT
|
||||
projectile.collide_player = true
|
||||
projectile.collide_players = true
|
||||
|
||||
if sector_angle > 0:
|
||||
var sector_rad := deg_to_rad(sector_angle)
|
||||
|
||||
Reference in New Issue
Block a user