Added aiming for tesla
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@@ -19,9 +19,9 @@ const ENEMY_PROJECTILE_LAYER = 16
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var direction : Vector2
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var ship_velocity: Vector2
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var collide_player: bool:
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var collide_players: bool:
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set(value):
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collide_player = value
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collide_players = value
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_apply_collision_mask()
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var collide_enemies: bool:
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@@ -45,7 +45,7 @@ func _physics_process(delta: float) -> void:
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func _apply_collision_mask() -> void:
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if collide_player:
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if collide_players:
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collision_layer |= ENEMY_PROJECTILE_LAYER
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collision_mask |= PLAYER_LAYER
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else:
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