Fixed some bugs
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+2
-2
@@ -17,7 +17,7 @@ func _create_player() -> void:
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var player : PlayerShip = PLAYER.instantiate()
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add_child(player)
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player.position = Vector2(100, 100)
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player.destroyed.connect(_create_player)
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player.destroyed.connect(_create_player, CONNECT_DEFERRED)
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func _create_random_enemy() -> void:
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@@ -26,4 +26,4 @@ func _create_random_enemy() -> void:
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var enemy : AbstractEnemyShip = ENEMIES.pick_random().instantiate()
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add_child(enemy)
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enemy.position = Vector2(550, 180)
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enemy.destroyed.connect(_create_random_enemy)
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enemy.destroyed.connect(_create_random_enemy, CONNECT_DEFERRED)
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