Added lightning texture. Reorganized images
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@@ -44,6 +44,7 @@ func _create_projectile(ship_velocity: Vector2) -> AbstractProjectile:
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var projectile : AbstractProjectile = projectile_scene.instantiate()
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projectile.global_position = global_position
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projectile.ship_velocity = ship_velocity
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projectile.weapon = self
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if sector_angle > 0:
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var sector_rad := deg_to_rad(sector_angle)
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