Fixed projectile parent
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@@ -40,7 +40,8 @@ func shoot() -> void:
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projectile.direction = Vector2.LEFT
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projectile.direction = Vector2.LEFT
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projectile.collide_player = true
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projectile.collide_player = true
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add_child(projectile)
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projectile.global_position = global_position
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get_tree().current_scene.add_child(projectile)
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for reloader in _reloaders:
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for reloader in _reloaders:
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reloader.shoot()
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reloader.shoot()
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@@ -11,7 +11,7 @@ collision_mask = 0
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motion_mode = 1
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motion_mode = 1
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script = ExtResource("1_hycpq")
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script = ExtResource("1_hycpq")
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damage = 45
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damage = 45
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speed = 300
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speed = 900
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metadata/_custom_type_script = "uid://ctmjb3nkxrepu"
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metadata/_custom_type_script = "uid://ctmjb3nkxrepu"
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[node name="Sprite2D" type="Sprite2D" parent="."]
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[node name="Sprite2D" type="Sprite2D" parent="."]
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