Minor fixes
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@@ -5,10 +5,13 @@ extends Node2D
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@export var damage : int
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@export var bullet_per_shot : int
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@export var sector_angle : int
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@export var Projectile : AbstractProjectile
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#@export var Projectile : AbstractProjectile
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@export var reloaders : Array[AbstractReloader]
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@onready var sprite := $Sprite2D
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func _init() -> void:
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#TEST
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var firerate_reloader := preload("res://game/entities/weapons/reloaders/firerate_reloader.gd").new()
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@@ -33,7 +36,7 @@ func _init() -> void:
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func _ready() -> void:
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var texture := PlaceholderTexture2D.new()
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texture.size = Vector2(10, 7)
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$Sprite2D.texture = texture
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sprite.texture = texture
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func shoot() -> void:
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